The Story Behind FuNn Interactive
FuNn Interactive began with a simple entrepreneurial dream—to create original games and characters that inspire learning, creativity, and fun for children and families. For more than 14 years, that dream has grown into original games, memorable characters, and interactive adventures designed to entertain, inspire imagination, and encourage learning through play.
My professional background is in information technology, where I've spent years managing networks, Wi-Fi systems, servers, storage, virtualization, cloud services, and leading technical teams. While I've always enjoyed solving complex problems, the role that has shaped me most has been being a father. My children have always been the ultimate inspiration behind my creative journey.
Outside of my career, I spent countless hours teaching myself game development using Apple's development tools. Much of what became FuNn Interactive was built in the margins of everyday life—at coffee shops, bookstores, in my car between responsibilities, and late at night after my children had gone to bed. Those quiet hours became the foundation for everything I'm building today.
More than 14 years ago, I began developing Spell Crush Word, a word puzzle game designed to entertain while helping players strengthen vocabulary, spelling, and problem-solving skills. It became the foundation for many of the ideas, mechanics, and characters that would follow. Years later, I conceived the idea for Gemorize, a memory-based puzzle game built around pattern recognition, observation, and cognitive challenges. Like many independent projects, it evolved over time before finally becoming a reality after years of refinement and persistence. As the projects grew, so did the cast of original characters that inhabit the FuNn Interactive universe—characters designed to bring personality, adventure, and imagination into every experience.
Then life shifted once again. Seeing firsthand how modern early learners thrive on interactive, visual stimulation—tapping, exploring, and engaging with colorful visual worlds—I saw an opportunity to use everything I had learned from creating games to build a specialized tool for early literacy. I adapted many of the concepts I had developed over the years into a brand-new experience featuring large 3D letters, clear phonics pronunciation, spoken words, positive reinforcement, and interactive gameplay. That project became Crush ABC Adventure.
Crush ABC Adventure was designed from the ground up to help young children learn letters, sounds, phonics, and early literacy skills through exploration, encouragement, and play. It is built specifically to accommodate children who benefit from extra visual support and a self-paced learning environment. My hope is that it can help children and families everywhere on their early learning journeys.
Today, FuNn Interactive continues to grow through games, characters, stories, and merchandise inspired by those experiences. Characters such as CruSh, FiNn, Jaydee, and their friends are part of a growing universe built around adventure, imagination, creativity, and discovery. The FuNn Character Shop extends that universe beyond the screen, bringing these original characters to life through products created with children in mind—bright, friendly, sensory-conscious, and designed to celebrate curiosity and imagination.
FuNn Interactive is more than a collection of games or merchandise. It's a father-built creative studio dedicated to creating original characters and adventures that entertain, inspire imagination, and encourage learning through play. Thank you for supporting an independent creator and helping me continue building games, characters, stories, and experiences that make childhood a little more fun—and learning a little more magical—for families everywhere.
— Marvin
Founder, FuNn Interactive
Adventures • Learning • Imagination